Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Thursday, February 14, 2013

Locket of Love

This Instructable shows you how to create a heart-shape locket with 3D relief of myself (But it could be a profile of any one like you too). With the available free software, MeshMixer08, Processing, combine with Kinect Sensor (XBOX 360 was not needed) and a laptop or desktop I can create this prec...
By: sath02

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Sunday, November 20, 2011

Google News: Anniversary edition of 'Halo' a nostalgic treat

Google News
USA Today - ‎13 hours ago‎
If you're a seasoned gamer, perhaps you were playing Halo: Combat Evolved, one of the launch titles for a new video game console called Xbox.
Halo 4 Confirmed for 2012 Electronic Theatre
See all 24 sources »



Browse all of today's headlines on Google News
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Friday, November 11, 2011

Google News: 7 Things You Should Do in Skyrim

Google News
PC Magazine - ‎2 hours ago‎
The Elder Scrolls V: Skyrim, which was released today for the PC, PlayStation 3, and XBox 360, thrusts everything to the next level, giving you more ways to play, fight, and live in the land of the Nords than you've ever had before.
See all 382 sources »



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Saturday, September 24, 2011

The Gunstringer

When familiarizing yourself with The Gunstringer's controls, it helps if you can think like a 6-year-old child. In this forced-scrolling shoot-'em-up, your skeletal protagonist automatically sprints through a variety of Western-themed locales, and you just have to worry about gunning down foes while avoiding their attacks. Shooting couldn't be easier. Paint up to six enemies at a time by sweeping your right hand (there's a left option also) across the screen, and then snap your wrist to pepper them with bullets. Forming a makeshift gun with your fingers isn't required, but it sure feels a lot more natural than firing at your pesky foes with an open palm. And if you want to shout "pew pew pew," there's nothing stopping you. There are times when you have to thrust your arm two or three times before it registers, but it's ultimately a small problem because there's little punishment for being a second late. While your right hand is acting as a gun, your left is in charge of movement. Imagine you're holding the crossbar of a marionette. Pull up to jump, swing to the side to dodge, and marvel at how your every action works just like it should. The controls in The Gunstringer feel fantastic and set a great foundation for this goofy adventure.

For the majority of the game, you run through streets lined with cardboard constructions that resemble cacti, saloons, and all manner of Old West props. Enemies leap from buildings and onto the road in front of you, and you gun them down without ever breaking your stride. The Gunstringer is at its best during these free-flowing portions. There isn't quite as much dynamism in the enemy placement as you would find in the best games in the genre, but it's still a joy to gun everyone down with a gunslinger's relish. During predetermined segments, you pop behind conveniently placed cover. Your left hand lets you poke your bold head out from its protective hiding place, allowing you to strike down the swarming baddies with your right hand. Popping in and out of cover feels so smooth that these brief respites are always welcome. At other times, you put your gun away for a spell and focus on jumping. Platforming culled straight from the original Donkey Kong sees you climbing girders while avoiding traps, but this is the weakest portion of the game. It's so easy that you can lazily move your arms without much thought, so you go through the motions until you whip out your gun a few minutes later.


Watch out for the runaway cannons!
There are other gameplay diversions along the way--including a few surprising and memorable boss encounters--but The Gunstringer doesn't rely on variety to propel you forward. You experience most of the different action sequences within the first few levels, and after that, it's just variations of the same themes. This could be seen as a detriment to your long-term engagement, but The Gunstringer's emphasis on ensuring that most of what you do is fun propels it beyond any potential stumbles it could have encountered. There is not one dull moment in the course of this roughly five-hour adventure. You effortlessly move from gunning to platforming to skydiving without any downtime, and every interlude injects something new to keep things interesting. Whether it's a shotgun that lets you gun down a horde of foes in one deadly blast or cantankerous ghosts who desperately try to steal your soul, you never know what to expect around the bend.

Presentation also goes a long way toward pushing you forward. A surly narrator tells the story while you're playing, and this adds a lot to the experience. Although his words don't always line up with your actions, he delivers his pronouncements in a terrifically deadpan manner that makes them incredibly funny. When he says, "Six targets, six bullets--the way God and nature intended," you might nod along with the truth of the statement if it were uttered in a more serious situation. But The Gunstringer presents this as a parody of Old West cliches, so it comes across as a great joke that easily brings a smile to your face. While the narrator skirts the line between funny and somber, the full motion video footage of people watching your exploits is knee-slapping goofy. Real-life actors were brought into a theater and react to what you're doing in hilariously exaggerated displays of emotion. One man does a triple take during one shocking moment, and it's hard to stifle a laugh at his wide-eyed, incredulous expression.a

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Duke Nukem Forever

The saying goes, “Better late than never.” I wish this was the case for Duke Nukem Forever. Unfortunately, stale gameplay and clumsy mechanics make me wish Forever was left as an idea, rather than made into an actual game. I wanted to like it. I really did. I tried to overlook its shortcomings and enjoy a story and character that brought me back to my childhood.
As far as character is concerned, nothing has changed. Duke is still the same testosterone-raging, foul-mouthed booby-slapper that he was in the 90s. He is a gun-toting badass who treats women as objects, mocks our society, and gets off on squashing aliens. The humor in the game is great. It brought me back to my adolescent days, when I got a rush out of doing things in the game that I wasn’t supposed to do in real life—-like looking at dirty magazines. Boy, did pixelated women ever look so good.

You’d think that after 12 years in the making, the women would look a little better. OK, so the game may have been an idea for 10 of those years, and the other two were development, but the point is that a game for consoles like Xbox 360 and Playstation 3 should look somewhat better than Duke Nukem Forever does. I thought blocky graphics and choppy movements were gone with the original Xbox. I would think the “King” would get the pleasure of a graphical overhaul, but maybe they purposely left us with these graphics for a nostalgia’s sake.
I wouldn’t be so hard on the graphics if the gameplay made up for it. The simple fact is that the gameplay is stale. There is nothing quite as adrenaline-pumping as running into a room full of aliens, guns blazing, and blasting the hell out of anything in sight. It was fun in the first Duke Nukem. It was fun for the first couple of levels in Duke Nukem Forever. Then it got repetitive. I can only get so much enjoyment out of shotgunning an alien and giving it the finger afterwards. Maybe today’s shooters have spoiled me into wanting more out of a game, and maybe the hype of Duke Nukem Forever made me expect more out of the game’s action. But there wasn’t more. All you do is run in and shoot up the place, often dying in the process because of “cheap” deaths. When I say “cheap” deaths, I don’t mean any time I die I’m labeling it as cheap. I admit, some of the deaths were results of careless play on my behalf, but when I am shrunken and nowhere near an enemy yet still die when he stomps his foot on the ground, I consider that a “cheap,” poorly programmed death.

Normally, I don’t complain about dying in a video game. I enjoy the challenge. However, when it takes five minutes to reload the level, it gets a little frustrating. No, I am not exaggerating. Each load screen takes about four to five minutes, and it happens quite frequently.
Duke Nukem takes gameplay elements from the very FPS games that it mocks. It has a regenerative health bar, called ego, and the constraint of only holding 2 weapons at once. Honestly, who can only carry two weapons these days? Especially when the hero is someone as badass as Duke. Duke’s levels are fairly straightforward—-linear maps filled with charging humanoid pigs and jetpack-wearing aliens. Some of the weapons are fun, as you can find shrink rays and freeze guns or use your blunt fists to pulverize enemies. After blasting your way around a level, you occasionally encounter some small puzzles. Although small and simplistic in nature, some of them can be quite difficult to figure out and can lead to frustration. The majority of them involve finding which crate to jump on next. Once you complete the acts in each chapter, you come face-to-face with a boss of some sort. These boss fights usually require patience, as you are forced to repetitively fire rockets at it until its health depletes.

The ideas behind some of Duke’s elements are there. It could’ve been fun shrinking into miniature size and driving miniature trucks around a room. However, its clumsy handling leaves you wanting more. “Jump on this crate and climb this ladder ... Jump on the hamburger buns to avoid being burned.” The puzzles are so dull that they are annoying. What should have been considered fun breaks in action sequences seem more like hindrances that only piss you off when you die because you can’t make the jump required to reach the next platform. Have fun waiting another five minutes to reload the level.  But hey, what is five minutes of waiting when we’ve waited 12 years for this game?
I enjoy the Duke character. I love flicking off aliens and cursing them out as I blow their heads off. I love chugging beer and cracking skulls with my fists. I love getting virtual lap dances in strip clubs and admiring myself in the mirror. The story, as hokey as it is, is still entertaining and filled with crude humor. I just don’t love anything else about the game. The graphics are dated, and the gameplay is pedestrian at best. I found myself begging for the game to end, playing it only for the sake of beating it rather than enjoying it. It seemed like a chore instead of a game. If you enjoy repetitive levels and corny one-liners, then you will find enjoyment in this game. The game will definitely bring you back to the 90s, but I wish it would have left 90s gameplay and graphics.

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Tuesday, May 24, 2011

Brink Review

On the lively and intriguing battlefields of Brink, technical deficiencies and design issues can be as deadly as enemy soldiers.

The Good

  • Diverse array of class abilities   
  • Movement mechanics mix things up   
  • Stylish character customization   
  • Multiplayer matches can be intense and exciting.

The Bad

  • AI allies and enemies are erratic and unrealistic   
  • Online games suffer intermittent lag  
  • Movement inconsistency is frustrating   
  • Visual shortcomings make things look blurry   
  • Only eight core maps.
Greatness is rarely achieved without ambition. Jumping into the battlefields of Brink, you get the immediate sense that you are playing an ambitious first-person shooter. Four interdependent soldier classes and three distinct body types combine to create a diverse array of ways to kill your enemies, support your allies, and move around the battlefield. Brink's team-based skirmishes are rich with opportunities, but they are also hampered by design issues, including frustrating problems with the movement system and the artificial intelligence. Nagging visual shortcomings and online lag also hamper your immersion in this interesting world. There is definitely some fun to be had in these frenetic firefights, but for all its ambition, Brink falls well short of greatness.

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SEGA Rally Online Arcade Review

Sega Rally Online Arcade doesn't add anything new to the series, but it still offers plenty of enjoyable racing.

The Good

  • Fast and responsive arcade handling   
  • Online races and leaderboards create good competition   
  • A good amount of unlockable content.

The Bad

  • No ranking system in online multiplayer.
The Sega Rally series has its origins in the arcades from the mid-1990s. You visited exotic locations and drove some of the world's most recognizable rally cars, but the emphasis was firmly on high-speed arcade thrills rather than simulation. Sega Rally Online Arcade is based on the most recent arcade version, Sega Rally 3, and drifts into view with all-new online modes and the responsive handling which made the series famous. Online Arcade is not a revolution for the series or its genre, but it does offer a good amount of content for a reasonable price on Xbox Live Arcade.

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Fable III Review

The Good

  • Strong and varied artistic design   
  • Consistently funny the whole way through   
  • Great musical score.

The Bad

  • Lack of interesting moral choices   
  • No emotional connection to any characters.
Last October, Fable III was released for the Xbox 360. Comical characters and enchanting aesthetics overshadowed many of the game's problems, providing another magical trip through the world of Albion. For PC players eager to try their hand at being a hero, the wait is finally over. Fable III has arrived on the PC and brought with it the merriment and whimsy that make it such a pleasure to spend time in this mythical land. There are a few small changes from the console original, but this is essentially the same game that was released seven months ago. The combat has been rebalanced to provide more challenge and most of the graphical bugs have been ironed out, but don't expect any new content for your patience. In fact, previously released downloadable content, such as Traitor's Keep, isn't even included in the package; you need to shell out $7 to play it just like Xbox 360 owners. The lack of new content is disheartening, and problems such as weak moral choices and inconsequential gameplay diversions persist, but Fable III is still a delightful adventure that will make you laugh and smile while you're slicing up hollow men.

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