Showing posts with label Sports. Show all posts
Showing posts with label Sports. Show all posts

Thursday, February 14, 2013

Holden Unwraps New Commodore SS V, Previews 2014 Chevrolet SS [w/Video]


It looks like Holden is trying to grab as much attention as it can with the new generation Commodore VF by spreading out the presentations for each different model of the range.

After the unveiling of the regular Commodore this past weekend, GM's Australian subsidiary announced the performance SS V , which is the closest thing we've seen to the 2014 Chevrolet SS Sports Sedan, which is scheduled to debut this Saturday, February 16 at the Daytona International Speedway.

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Thursday, January 24, 2013

Gary Pettis































































Gary Pettis
Texas Rangers – No. 24
Center fielder
Born: April 3, 1958 (age 54)
Oakland, California
Batted: SwitchThrew: Right
MLB debut
September 13, 1982 for the California Angels
Last MLB appearance
September 10, 1992 for the Detroit Tigers
Career statistics
Batting average  .236
Hits  855
Runs batted in  259
Stolen bases  354
Teams


  • California Angels (1982–1987)

  • Detroit Tigers (1988–1989)

  • Texas Rangers (1990–1991)

  • San Diego Padres (1992)

  • Detroit Tigers (1992)


Career highlights and awards


  • 5× Gold Glove Award winner (1985, 1986, 1988, 1989, 1990)



[caption id="" align="alignright" width="266"]The Gold Glove Award given to Eric Chavez for ... The Gold Glove Award given to Eric Chavez for his performance during the 2005 season (Photo credit: Wikipedia)[/caption]

Gary George Pettis (born April 3, 1958, in Oakland, California) is the current first base coach of the Texas Rangers. Prior to coaching, he spent eleven seasons as a center fielder in Major League Baseball.

Pettis was selected in the 6th round of the 1979 draft by the Angels, and played minor league baseball for the Salinas Spurs of the class "A" California League in 1980, then the Holyoke Millers of the double "A" Eastern League in 1981. In 1982, Pettis was promoted to theCalifornia Angels, where he played the first six seasons of his career.

After the 1987 season, Pettis went on to play two seasons with the Detroit Tigers, 1988 through the following season of 1989. After two years with Detroit, Pettis joined the Texas Rangers for two seasons 1990-91. Pettis finished his career in the major leagues in 1992. The 1992 season saw Pettis play for two different teams. After leaving the Texas Rangers, Pettis joined the San Diego Padres for the 1992 season but ended that season back in Detroit with the Tigers.

During his career, Pettis consistently hit for low averages and was known for striking out often, but he performed extremely well on defense, earning five Gold Glove Awards. He was noted for making many spectacular leaping or diving catches, depriving hitters of home runs or base hits, and was known in baseball circles as "The man who made center field look easy". Additionally, he was a prolific base runner and had five seasons where he stole over 40 bases. Pettis held the Angels' club record for stolen bases for nearly 20 years, until it was broken byChone Figgins on July 15, 2007. Pettis was tagged as "Pac Man" Pettis by a local radio station listener call-in contest in 1986, referring to his unusual speed in the outfield and ability to chase down opponents' hits.

On his 1985 Topps baseball card, the person posing in the picture is not Pettis, and is in fact a picture of his younger brother.

 

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Tuesday, January 15, 2013

Speed skating

Speed skating

Speed skating, or speedskating, is a competitive form of ice skating in which the competitors race each other in traveling a certain distance onskates. Types of speed skating are long track speed skating, short track speed skating, and marathon speed skating. In the Olympic Games, long-track speed skating is usually referred to as just "speed skating", while short-track speed skating is known as "short track".[1] The ISU, the governing body of both ice sports, refers to long track as "speed skating" and short track as "short track skating".




Long track speed skating in Thialf in 2008



Main article: Long track speed skating

The standard rink for long track is 400 meters long, but tracks of 200, 250 and 333⅓ meters are used occasionally. It is one of two Olympic forms of the sport and the one with the longer history. An international federation was founded in 1892, the first for any winter sport. The sport enjoys large popularity in the Netherlands and Norway. There are top international rinks in a number of other countries, including Canada, the United States,Germany, Italy, Japan, South Korea and Russia. A World Cup circuit is held with events in the those countries and with two events in Thialf, the ice hall in Heerenveen, Netherlands.

The sport is described as "long track" in North American usage, to distinguish it from a 111 m oval on an ice hockey rink in short-track skating or on a short-track oval.

International Skating Union rules allow some leeway in the size and radius of curves.




Short-track speed skaters racing through a curve



Main article: Short track speed skating

Short track skating takes place on a smaller rink, normally the size of an ice hockey rink. Distances are shorter than in long track racing, with the longest Olympic race being 3000 meters. Races are usually held as knockouts, with the best two in heats of four or five qualifying for the final race, where medals are awarded. Disqualifications and falls are not uncommon.

The sport originates from pack-style events held in North America and was officially sanctioned in the 1970s, becoming an Olympic sport in 1992. Although this form of speed skating is newer, it is growing faster than long-track speed skating, largely because short track can be done on a regular ice rink rather than a long-track oval.

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Figure skating

Figure skating

Figure skating is a sport in which individuals, duos, or groups perform on figure skates. The four Olympic disciplines are men's singles, ladies' singles, pair skating, and ice dancing. Non-Olympic disciplines include synchronized skating and four skating. In senior-level competition, skaters generally perform two programs which, depending on the discipline, may include spins, jumps, moves in the field, lifts, throw jumps, death spirals, and other elements or moves.

The blade has a groove on the bottom creating two distinct edges – inside and outside. In figure skating, it is generally desirable to skate on one edge of the blade and not on both at the same time, which is referred to as a flat. Skates used in single and pair skating have a set of large, jagged teeth called toe picks on the front of the blade. Ice dancing blades are an inch shorter in the rear and have smaller toe picks.

Figure skaters compete at various levels from beginner up to the Olympic level (senior), and at local, national, and international competitions. TheInternational Skating Union (ISU) regulates international figure skating judging and competitions. These include the Winter Olympic Games, theWorld Championships, the World Junior Championships, the European Championships, the Four Continents Championships, and the Grand Prix series (senior and junior).

The sport is also associated with show business. Major competitions generally conclude with exhibition galas, in which the top skaters or teams from each discipline perform non-competitive programs for the audience. Many skaters, both during and after their competitive careers, also skate in ice skating shows which run during the competitive season and the off-season.

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Monday, January 14, 2013

Lakers coach Mike D’Antoni says his team’s season just started. Is it too late?


Prior to the team’s game against Cleveland, Los Angeles Lakers coach Mike D’Antoni suggested that the Lakers’ season started over on Sunday, even after a 15-21 start to a (pre?) season that some thought would end in the Lakers losing all of 21 contests over an 82-game turn. Sunday was the 2012-13 debut, D’Antoni declared, which was probably just fine for a Laker team setting up to take on a 9-29 Cleveland Cavaliers team in Los Angeles. The Lakers romped, if not entirely predictably (the team’s 36-game preseason has been that rough), in a 113-93 victory.

It was a hollow motivational ploy to most outsiders. Paired with a sterling defensive effort against a Cavaliers team that ranks amongst the five worst offensive teams in the NBA. An insignificant win amongst the 30 or so in 46 games that the Lakers will probably need just to make it back to this year’s postseason bracket. A game that answered absolutely no questions, because the same ailments that the Lakers face in mid-January were the ones we assumed of them after trading for Dwight Howard in early August.

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Sunday, November 20, 2011

Google News: NFL Sunday Talks "Tebow Time" - Taking the Nation by Storm

A photo of Tim Tebow at the US Army All-Americ...Image via Wikipedia
Google News
WEEI.com - ‎29 minutes ago‎
The NFL Sunday guys discuss the recent success of Tim Tebow and just how he is getting this accomplished with a complete lack of a passing game.
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Google News: Palmer should shine against banged-up Vikings

The new NFL logo went into use at the 2008 draft.Image via Wikipedia
Google News
NFL News - ‎Nov 16, 2011‎
By Michael Fabiano NFL.com Start 'Em & Sit 'Em is the ultimate look at weekly matchups and how they'll affect your fantasy team.
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Saturday, November 19, 2011

Google News: Changes coming to NASCAR after it crowns a champion

Google News
Los Angeles Times - ‎3 hours ago‎
After Carl Edwards and Tony Stewart race for the NASCAR title, changes are coming to the Chase format: among them, the elimination of tandem racing and carburetors.
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Tuesday, May 24, 2011

SBK 2011 Review

SBK 2011 is a great motorcycle racing game that offers some compelling new features alongside the regular annual tweaks.

The Good

  • Handles better than previous games   
  • SBK Tour offers a fun new challenge   
  • Playing as the Legends is a nostalgic thrill.

The Bad

  • Career mode is unchanged from last year   
  • Limited choice of riding assists for newcomers.
UK REVIEW--The latest entry in the official FIM World Superbike Championship series delivers graphical and handling improvements while retaining the same core experience of last year's SBK X: Superbike World Championship. All of the bikes, riders, and circuits from the 2011 World Superbike season are included, alongside 17 classic riders in the new Legends class. With the brand-new SBK Tour in addition to a good Career mode, SBK 2011 has plenty of content to satisfy motorcycle racing fans, as well as fans of racing games in general.
In Career mode you must create a rider with the game's somewhat limited character creator, choosing a name, face, riding style, and helmet before starting out in the first World Superbike support class, Superstock 1000. Each race weekend you complete earns you reputation points, doled out according to your qualifying performance, your completion of the team's objectives for race position, and your finish relative to that of your championship rival. As you gain reputation points, better teams will be interested in hiring you, letting you progress to the Supersport class and eventually the World Superbike Championship. In both concept and execution, Career mode is very similar to the one offered in last year's SBK game. Though last year's Career mode was very enjoyable, it's still a shame this area hasn't been expanded upon. If you played SBK X, you might find that working through the lower classes to reach the best bikes and most challenging opposition isn't quite as satisfying when you do the same thing again in SBK 2011.
Thankfully, once you're actually on the track, the tweaked handling makes racing a joy. The exaggerated sliding present in previous SBK games has been toned down and made more manageable, which makes it a little easier to push your bike closer to the limit, especially when exiting corners. You're now more likely to fall off when making contact with other riders, and the AI is more prone to making occasional mistakes. The effect of pushing your rider's weight forward in full simulation mode has also been improved, providing a more realistic performance benefit, rather than behaving like a boost button. On the other hand, it's still a bit too easy to ride the bike in wet conditions, with few noticeable differences to riding in the dry except for longer braking distances. The choice of assists has also been reduced, making it unclear which ones are activated at a particular time. SBK 2011 offers only three options for assists: low, medium, or full simulation. Previous games in the series have let you individually turn off various assists, such as braking help or a visual racing line. In the 2011 version, the individual choices are limited to two basic assists: automatic gears and automatic rider weight shifting. This is a puzzling change because it limits your ability to customize the handling to your own abilities. That said, though there is less choice in how the bike handles, it's still possible to adapt to increasing the level of realism without too much frustration since the jumps between each level are not severe.
One of the best ways to enjoy the terrific bike handling is by playing the new SBK Tour mode. This is a challenge mode, offering specific goals to complete using different track and bike combinations. You complete each challenge by taking on two sets of goals. Successfully completing the basic objectives completes the challenge, while beating the more difficult ones at the same time "storms" that particular challenge. Tasks range from the basic, such as beating a lap time, to the highly challenging, such as beating a lap time in the wet while doing wheelies for a total of 30 seconds. SBK Tour is great fun, offering a compelling change of pace from Career mode and helping you to understand what it takes to push the bike in difficult situations, such as sliding for 40 seconds around two laps of the extremely fast Assen circuit in the rain. You also unlock most of the game's extra content in this mode, such as new helmets, a new circuit, and the Legend riders.
The Legends are perhaps the most exciting part of the game for motorcycle fans. There are 17 riders and bikes from the last decade, a golden age for World Superbike racing. They include famous names like Carl Fogarty, Aaron Slight, Pierfrancesco Chili, Troy Bayliss, and Neil Hodgson. Seeing these classic competitors in HD for the first time is thrilling. You can relive great battles, such as the ones between Fogarty, Slight, and Chili, or try completely new ones with championship winners from different years racing with the machines on which they won their titles. The developers have smartly chosen not to limit the use of the Legends to single races, letting you participate in race weekends or a full championship season using these unlockable bikes and riders. However, due to significant changes in modern racing rules, you can't use the Legends to compete against the bikes and riders from the 2011 season.
In addition to the huge amount of single-player content, SBK 2011 supports up to 16 players online in championships and single races. Experience earned competing online raises your online rider level, up to a possible level 100. However, this is purely a number next to your name in lobbies and doesn't affect the game in any meaningful way. Hosts can choose to include qualifying sessions before races and also tweak other options, such as laps, damage, and weather. They can also choose to force every player to use a specific simulation level. This isn't properly shown on the list of lobbies when searching for a game, so it can sometimes be a shock when you start racing only to find that the handling is either too easy or too difficult for your taste. This is the only major hitch, though, in an otherwise solid online mode that runs well with little lag.
The graphics and presentation have been improved in a number of ways. The animated menus set in a race circuit paddock in SBK X have been replaced by a traditional menu system, which is less visually striking but more user-friendly. In races, the bike modeling is more detailed, and the frame rate never dips. Textures are also sharper, and shadows are more detailed, though trackside detail is still lacking in a few places. Trees have the cardboard cutout look commonly found in much older racing games. There is also an occasional lack of attention to detail in the circuit designs. Some tracks are too narrow, or too wide in one or two cases, compared to their real-life equivalents. British racing fans will notice a glaring mistake in the background at Silverstone, where there appears to be a huge mountain range. Sound design, on the other hand, is superb, with convincing engine noises.
SBK 2011 is a great racing game that offers a huge quantity of content sure to satisfy fans of the World Superbike Championship, as well as anyone else who enjoys racing games. Career mode has not moved on much from last year, but the introduction of the SBK Tour challenges and the thrill of seeing your favorite Legends add to the core racing experience in a highly compelling way. There is a little way to go before SBK has the production values of its four-wheeled racer rivals, but this is still one of the best motorcycle games around.

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Star Raiders Review

tar Raiders achieves the incredible, somehow taking all the fun out of being a hotshot space pilot.

The Bad

  • Woefully inadequate tutorials   
  • Dull dogfights   
  • Destroying capital ships is painfully tedious   
  • Bland visuals and annoying sound effects.
The original 1979 Star Raiders was a complex and ambitious space combat game that involved navigating across the galaxy via hyperspace, scanning for hostiles, and managing damage to weapons, engines, and other ship components. It also had a sense of humor; at the end of a game, heroic players might earn the rank of Star Commander, while less successful pilots might be designated Galactic Cooks. Now, following in the footsteps of last month's Yar's Revenge, which also took the title of an Atari classic, is a new game called Star Raiders. But it possesses none of the ambition or fun of its namesake. On the contrary, Star Raiders is an awful space combat game, with nothing to offer to newcomers and only anguish in store for those with fond memories of the original.

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