Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Thursday, February 14, 2013

Lies, Damn Lies, And Robots

robot

While it gives me little pleasure to call out New York Times writer John Broder for his clearly weird Tesla S test-drive, I do appreciate the way Elon and the team at Tesla called him to task for seemingly falsifying his experience in the car. I’d like to give Broder the benefit of the doubt – range anxiety is a real and frightening thing – Tesla’s Nate Silver-esque retort is quite illuminating and could change the reviewer dynamic.


Full disclosure: I write for the Times every few months and they’re nice guys, mostly.


I won’t bore you with more detail on the case (Darrell did that here) but I will note the value of the data provided by Tesla essentially destroys Broder’s punditry.


Broder is a car guy, and an opinionated one. He once wrote “yet the state of the electric car is dismal, the victim of hyped expectations, technological flops, high costs and a hostile political climate,” a line that Musk quotes in his blog post as proof-positive that Broder is biased. While his argument in that piece is far more nuanced, that’s what sticks out. A look at his other stories hows a skeptical eye towards electric cars. He also claims that his side of the story is far simpler than Musk describes: . He writes:


Virtually everyone says that I should have plugged in the car overnight in Connecticut, particularly given the cold temperature. But the test that Tesla offered was of the Supercharger, not of the Model S, which we already know is a much-praised car. This evaluation was intended to demonstrate its practicality as a “normal use,” no-compromise car, as Tesla markets it. Now that Tesla is striving to be a mass-market automaker, it cannot realistically expect all 20,000 buyers a year (the Model S sales goal) to be electric-car acolytes who will plug in at every Walmart stop.



Perhaps his experience was just as he described it – a muddle of confusion, fear, and poor planning. But Musk fights back with actual numbers and the outcome isn’t pretty. In fact, Musk claims that Broder drove the car around in tight circles for a little while just to get it down to zero range. Broder came at his test from the standpoint of a dude who likes to hop in a nice sedan and expects to drive a few hundred miles on a tank of gas. That’s not how you drive the Tesla… yet.


To be clear, Musk seems a little testy. Tesla has been burned once by Top Gear and getting a negative “review” by the NYT is a bad feeling (even if this wasn’t quite a review). But the most important aspect, and an aspect that may soon change the way we review almost everything electronic, was the ability for Tesla to pull logs right from the vehicle.


The Tesla S is a big computer. It’s also an experiment and, like any good experiment, produces data that is later assessed by experts. In the past, Broder could have driven a “dumb car” 100 miles an hour through the desert, run over a cactus, filled the car up with kerosene, and then slashed the tires. He could have then written a story about how the vehicle was sub par and the manufacturer would have little to say on the matter. Now, in an era where punditry rules the data will out.


No matter what Broder says in his defense, he can be proven wrong by the data. This should give tech reviewers pause. In a world when an objective review from one of the big boys can make or break a product, it is in the manufacturer’s best interests to spy on the reviewer. While I’m not saying this is right or particularly tasteful, I’m almost positive it will happen again.


We live in an era where almost everything we own is overpowered. There are plenty of extra cycles left on any common laptop, tablet, or other device to store a running log of performance and activity, a log that manufacturers should and will use to ding us. That this hasn’t happened more often in the electronics world suggests that marketing managers just didn’t think of it first. You can say that a product sucks, but you can’t argue with a robot when your review process is faulty.


I don’t feel bad for Broder. If what Musk showed is true, he elided quite a bit in this assessment and he got called out. I also don’t feel bad for Musk. He and his cars need to take their lumps. You can claim “big gas conspiracy” or “bias journalisms” all you want, but anything new is frightening and it’s the journalist’s job to warn us of potential danger. Proving that a journalist drives donuts in a parking lot for fun could be relevant to the value of his coverage, but what would have happened if Musk had handed him a thumb drive with all of the data on it after the test was over? Had Tesla explained all of the data to the journalist as a matter of course, Broder would probably singing a different tune. He would also be far more careful about his drive, just like a real Tesla owner would.


I understand the impetus to “get back” at a journalist. Using the robot to play gotcha is satisfying but it’s no better than a reviewer who fakes a review and gets away with it. A middle ground can, and must, be found.





Wednesday, February 13, 2013

How to Align your Website with your Business

Does your website represent your business? Businesses in various stages of maturity need to review how they present themselves to their targeted visitors and if they are consistent in their branding and style.
A business in the early stages may still be defining its image and ...

The post How to Align your Website with your Business appeared first on Web Marketing Today.

Sunday, November 25, 2012

Gradius ReBirth (WiiWare) Review

 

WiiWare was undeniably a shelter for a lot of old school genres that would have required a lot more investment if released at retail. Indeed, it has become quite hard to sell a game that can be beaten in a matter of two to three hours at full price like some old genres could...namely shoot 'em ups. The first of a series of three games -- the other two being Contra ReBirth and Castlevania: The Adventure ReBirth -- Gradius ReBirth harks back to the roots of the franchise it belongs to, ignoring the advancements of technology that were used most efficiently by the teams of Treasure Co., Ltd. in Gradius V for PlayStation 2, but rather offering an experience closer to the original Arcade titles. Developed by M2, who also worked on the Gradius, Salamander, Twinbee and Parodius collections for PSP, the game certainly was put into good hands. How did it turn out, though? Read on to find out. One of the most distinctive aspects of this specific Gradius episode is its emphasis on a storyline. A lengthy intro, done in the style of the older MSX entries that were already notable for this aspect of things, sets the stage for the rest of the game. Planet Antichthon, Protectorate of the Gradian Empire, has suddenly fallen silent. It is feared that the Bacterians, the main villains in the Gradius series, may have infected their mother computer. It's now up to a single squadron of small spaceships, of which yours is going solo, to go out there and defeat the enemy leader to put an end to hostilities before it's too late. It's one of the most cliché pretexts for the action happening inside the game but in others of the same genre the storyline is often relegated to a mere mention on the game box art or the instruction booklet. Here, a text-based introduction is dedicated to setting the story, which is a nice thing, especially since the whole Gradius series has a quite complex story by genre standards when all episodes are taken together. Staying true to its roots, Gradius ReBirth has the player taking control of the Vic Viper spacecraft, initially armed with a sole cannon shooting forward an infinite flow of tiny bullets.

Gradius ReBirth (WiiWare) Review

 

WiiWare was undeniably a shelter for a lot of old school genres that would have required a lot more investment if released at retail. Indeed, it has become quite hard to sell a game that can be beaten in a matter of two to three hours at full price like some old genres could...namely shoot 'em ups. The first of a series of three games -- the other two being Contra ReBirth and Castlevania: The Adventure ReBirth -- Gradius ReBirth harks back to the roots of the franchise it belongs to, ignoring the advancements of technology that were used most efficiently by the teams of Treasure Co., Ltd. in Gradius V for PlayStation 2, but rather offering an experience closer to the original Arcade titles. Developed by M2, who also worked on the Gradius, Salamander, Twinbee and Parodius collections for PSP, the game certainly was put into good hands. How did it turn out, though? Read on to find out. One of the most distinctive aspects of this specific Gradius episode is its emphasis on a storyline. A lengthy intro, done in the style of the older MSX entries that were already notable for this aspect of things, sets the stage for the rest of the game. Planet Antichthon, Protectorate of the Gradian Empire, has suddenly fallen silent. It is feared that the Bacterians, the main villains in the Gradius series, may have infected their mother computer. It's now up to a single squadron of small spaceships, of which yours is going solo, to go out there and defeat the enemy leader to put an end to hostilities before it's too late. It's one of the most cliché pretexts for the action happening inside the game but in others of the same genre the storyline is often relegated to a mere mention on the game box art or the instruction booklet. Here, a text-based introduction is dedicated to setting the story, which is a nice thing, especially since the whole Gradius series has a quite complex story by genre standards when all episodes are taken together. Staying true to its roots, Gradius ReBirth has the player taking control of the Vic Viper spacecraft, initially armed with a sole cannon shooting forward an infinite flow of tiny bullets.