Showing posts with label IPhone. Show all posts
Showing posts with label IPhone. Show all posts

Friday, February 15, 2013

How to Convert a Tethered Jailbreak to an Untethered Jailbreak for iOS 6 & iOS 6.1

This instructable will show all of you people who could not wait to jailbreak your IPhones from a tetherd jailbreak to a untethered one. If you have a  iPhone 4, 4S, 3GS, or iPod touch 4th gen, and want to convert to an untethered Jailbreak version, it is now possible. WARNING!!! Jailbreaking your ...
By: mfrontuto

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Thursday, February 14, 2013

Rapid Racing iPad App

My name is Paul, I am 15 years old, and I made an app! I've been learning how to build games for the iPhone and iPad for about 3 years and just published my first iPad game to the AppStore. Check it out, its free! http://www.appstore.com/rapidracing My answers to the Make-To-Learn contest: What I ...
By: Gerome42

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Kickstarter Goes Mobile With New iOS App

01-Discover-iPhone-5

It’s Valentine’s Day and what better way for a crowdfunding site to show its love for you than release an iOS app? The new app will go live on iTunes shortly and allows users to follow their funded projects and search for new projects from the comfort of their iOS device. No word on an Android version yet.


“The app is a whole new way to experience Kickstarter. We took things we’ve learned from the past three years of building the site, and applied them to a total redesign for the iPhone,” wrote Yancey Stickler, CEO.


The app allows you to find and fund projects on your mobile and browse projects based on popularity and category. You can also follow the projects you’ve funded once you’ve logged in using your Kickstarter account.


It also allows project creators to manage their pages and notifies creators when they get pledges. You can even upload video straight to your project while on the road. The app, built by Brandon Williams and Andrew Cornett, is available today.





Monday, January 28, 2013

Apple, cross-promotion, Discovery Engineering, eCPA, Electronic Arts, Europe, Facebook, Fantasy Sports, guano, iPhone, potato, sheep, South America, SPI, whales, wolves

A BROWSER MANIFESTO – PART 10

After doubling European farming output with the potato, there was a further tripling of value from another South American import: the bird droppings known as guano. Let’s apply the fertilizer metaphor to how we can make games better with a new technical discipline that I’ll call Discovery Engineering. In short, how do we start with the same game but add engineering and technology that brings in much more new daily traffic as well as more frequent return visits?

Our gaming guano starts with my very old concept that great games must be Simple, Hot and Deep. I’ve been saying this since I founded Electronic Arts in 1982 and it remains true nearly 30 years later. Consider the ocean, which is simple enough in concept and access that everyone likes to go to the beach. The babies are playing in the sand and puddles while the kids that can walk are getting wet and letting the lapping waves chase them. It’s hot and the graphics and sound are fantastic; everyone is enthralled by the spectacle and can’t get enough. And no matter how far you go it just keeps getting deeper until you need a surfboard or scuba gear and have to worry about sharks. The analogy I used earlier was how the depth satisfies the whales, also known as wolves, who generate your revenue. The wolves need to conquer the sheep that are represented by the casual players. Hence the game must appeal to everyone like the ocean. You cannot even begin to make this work if the game is not Simple, Hot and Deep.

There are additional things that can now be embodied in the game itself that will drive more traffic and return visits. Game mechanics that are very satisfying to play by yourself are of less value than mechanics that engage you in competition and contact with other players, which provokes both viral spread and higher return rates. Repeatable game mechanics that are driven more by algebra and stats, like Fantasy Sports, are not only more efficient to build than a content treadmill, but they provoke endless competitive comparisons leading to higher return rates and more spending.

Independent of the game, additional technology layers can be wrapped around it to generate more free traffic. The APIs of an SNS like Facebook are one great example. Apple makes it easy to send an email invitation but any of these ideas is going to be more effective if the game is not limited to one platform. Everyone that is looking at email or Facebook is but one click away from the browser, regardless of his or her preferred game platform. If your game runs in the browser without requiring any plug-ins, installs or memberships you have a better chance of getting the recipient of an invitation to try it right now. If they like a short trial session, they may later become a Facebook member or buy an iPhone but even if they don’t they can play your game in any case.

My favorite example of Discovery Engineering is how we do cross-promotion. Many people dislike this idea because they don’t understand it and are clinging to the past. Old School thinking says that customers go to destinations and that you would be crazy to distract them or let them exit prematurely once you have gone to all the trouble to bring them to your game. But if your game is in the browser, the player only invested in one simple click to get to you. Not only was the “investment” nothing, he’s busy right now, possibly at work or at school, and he’s going to be leaving your website within seconds regardless of how you treat him.

The principle of cross-promotion is to get something of value when, inevitably, he leaves. Hence we show a display ad banner offering a few other games to try. If the current game is no longer holding his attention, he’s a goner anyway. But if he clicks on a game in the banner, he goes to a competitor’s game for a free trial, and that competitor now owes our company a return click from one of their customers that we don’t already have. If your product is lousy this will only make you fail faster. But if you make a superior game you will double your customers this way, because your game is good enough that your departing player will remember to come back to your game again. And your competitor is giving you a new customer who will also like your game, so you’ll have two good customers instead of just one. Voila, your eCPA just dropped in half, which dramatically increases the chance that the game’s lifetime value will be profitable.

It is for the same reason that auto dealerships cluster together on the same street. But many game developers are too paranoid and distrusting to do this kind of cross-promotion. They’re afraid to help a competitor or they’re insecure or overly protective about their game. But we know this works for us; it’s the best guano we’ve got.

Saturday, January 28, 2012

Google News: Nokia still top vendor as global handset shipments reached 1.6 billion in 2011

Nokia N80 mobile phoneImage via Wikipedia
Google News
BGR - ‎11 hours ago‎
Global mobile phone shipments grew 14% annually to shatter the previous shipment record in 2011. Market research firm Strategy Analytics estimates that 1.6 billion cell phones were shipped last year, representing more than one-fifth of the world's ...
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Google News: Nokia Windows Phone Sales Likely Boosted Microsoft Smartphone Share

Image representing Nokia as depicted in CrunchBaseImage via CrunchBase
Google News
eWeek - ‎Jan 26, 2012‎
Nokia sold 1 million Windows Phone units in the fourth quarter of 2011. That may have nearly doubled Microsoft's smartphone market share.
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Google News: Apple iPhone is top dog -- and Samsung's Google problem

Google NewsImage via Wikipedia
Google News
Computerworld (blog) - ‎19 hours ago‎
By Jonny Evans iPhone is king of smartphones once again. Apple [AAPL] sold 37 million of the things in Q4 2011, dashing Samsung from its briefly-held (numbering error?
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Sunday, November 27, 2011

Google News: Nokia's Lumia 800: smartphone and saviour?

Image representing Nokia as depicted in CrunchBaseImage via CrunchBase
Google News
The Hindu - ‎6 hours ago‎
Nokia and Microsoft are both banking on the new Lumia 800 to provide them with a big comeback in the smartphone market, currently dominated by Android devices and Apple's iPhone.
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Google News: iPhone Owners Loyal To Apple

The bottom (base) of in Apple iPhone (original).Image via Wikipedia
Google News
Social Barrel - ‎16 hours ago‎
Among smartphone owners, iPhone users are the most loyal to their choice of brand, a new survey reveals. According to research firm GfK, 84 percent of iPhone owners said that they will also buy an iPhone when the time comes that they will replace their ...
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Sunday, November 20, 2011

Google News: TechBits: Smartphone sales; Amazon lawsuit; 4G expansion; iPad legislative test

Google News
Washington Post - ‎Nov 16, 2011‎
Study: Android is half of all smartphone sales NEW YORK - The market share for smartphones running Google Inc.'s Android software doubled in the third quarter as more devices became available and Apple delayed release of a new iPhone, according to the ...
TechBits package BusinessWeek
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Google News: iPhone Crowned New King Of The Enterprise

Mike Lazaridis - Founder and Co-CEO of Researc...Image by textlad via Flickr
Google News
InformationWeek - ‎Nov 17, 2011‎
A recent survey shows that the iPhone has dethroned the long-reigning king of the enterprise, RIM's BlackBerry, for business use.
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Google News: TechBits: Smartphone sales; Amazon lawsuit; 4G expansion; iPad legislative test

Android on T-Mobile websiteImage by Todd Barnard via Flickr
Google News
Washington Post - ‎Nov 16, 2011‎
Study: Android is half of all smartphone sales NEW YORK - The market share for smartphones running Google Inc.'s Android software doubled in the third quarter as more devices became available and Apple delayed release of a new iPhone, according to the ...
TechBits package BusinessWeek
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Google News: iPhone Crowned New King Of The Enterprise

"Leopard" Icons in BlackImage via Wikipedia
Google News
InformationWeek - ‎Nov 17, 2011‎
A recent survey shows that the iPhone has dethroned the long-reigning king of the enterprise, RIM's BlackBerry, for business use.
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Saturday, November 19, 2011

Google News: TechBits: Smartphone sales; Amazon lawsuit; 4G expansion; iPad legislative test

androidImage by osde8info via Flickr
Google News
Washington Post - ‎Nov 16, 2011‎
Study: Android is half of all smartphone sales NEW YORK - The market share for smartphones running Google Inc.'s Android software doubled in the third quarter as more devices became available and Apple delayed release of a new iPhone, according to the ...
TechBits package BusinessWeek
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Google News: Apple proves sweeter fruit as most business leaders switch from Blackberry to ...

Apple Inc.Image by marcopako  via Flickr
Google News
Daily Mail - ‎11 hours ago‎
For the first time, more businessmen and women use use Apple's iPhone than all of Blackberry's mobile devices combined. In a new survey, 45 percent of business users say they have an iPhone, compared with 32 percent who are Blackberry ...
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Sunday, November 13, 2011

Friday, November 11, 2011

Google News: Hugh Jackman on Broadway: back where he belongs

Google News
Los Angeles Times - ‎1 hour ago‎
This is the magic of "Hugh Jackman: Back on Broadway," which opened a 10-week run Thursday night. Deep down, the show is little more than a movie star giving you a guided tour of his iPhone (here are my favorite songs, here's some great video of where ...
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Google News: Motorola Droid RAZR vs. Apple iPhone 4S: Verizon Smartphone Showdown

Google News
PC Magazine - ‎2 hours ago‎
The Motorola Droid RAZR is one of the most-hyped phones in recent memory. But you don't need to think back too far to recall the months of rumors and speculation surrounding the Apple iPhone 4S.



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Monday, October 31, 2011

Google News: HTC hurt by Sprint iPhone

Google News
Kansas City Star - ‎5 hours ago‎
HTC Corp., Asia's second-largest smartphone maker, forecast revenue and shipments that missed analyst estimates as competition from Samsung Electronics Co.
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