Showing posts with label Apple. Show all posts
Showing posts with label Apple. Show all posts

Thursday, February 14, 2013

The Absolute Worst Way To Handle Being Hacked

Courtesy of J.R. Smith, leading NBA goofball.






Earlier today NBA swingman and general nutjob J.R. Smith had trouble signing in to something with his Apple ID. He made sure he entered the right password, but it didn't work. How did he handle this? Did he hit "forget password"? Did he call Apple support? Nope. Did he do the exact, worst, wrong thing to do in the world if you might have been hacked?
















Yep.



Yep.


















Here's a series of metaphorical pictures. J.R. is himself. The basket is a metaphor for doing the right thing in a potential hacking situation.



Here's a series of metaphorical pictures. J.R. is himself. The basket is a metaphor for doing the right thing in a potential hacking situation.






Source: ktlincoln














Mike Woodson and the guy in the tie represent every other person on earth.



Mike Woodson and the guy in the tie represent every other person on earth.






Source: ktlincoln







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Apple’s Retail Strategy Proves That If They Build It, You Will Come (And Spend)

gallery

Apple is a unique company in that even if you break down its individual lines of business and view them as distinct from the whole, it can still be regarded as immensely successful in a number of different areas. As a hardware company, it’s a success; as a software and services provider, it’s a success; and as a retail chain, it’s a success. And Apple’s physical retail presence shows such steady upwards growth that it, rather than any product, could be the site of the company’s greatest innovation over the next few years.


Speaking at a Goldman Sachs investor conference on Tuesday, Cook went into detail about Apple’s retail plans, addressing the growth and success of the company’s stores, as well as plans for expansion and changes to their deployment strategy for 2013. Asymco’s Horace Dediu visualized the numbers shared, charting the progress of key metrics like store openings, store visitors international distribution and more in a blog post yesterday.


One of the most important metrics Dediu tracked is depicted in the graph representing store visitors vs. stores open. After initially expanding their physical presence more quickly, and averaging fewer visitors, attendance quickly cut up and for the past two years, stores have been averaging around 1 million for every location open. Apple’s strategy this year involves not only opening new locations, but closing existing ones and replacing them with larger outlets, which should make for an even higher visitor-to-store ratio in the future if trends continue.



In terms of money invested in Apple’s retail efforts, we see a trend that could result in much more of the kind of innovation I alluded to earlier. The Asymco chart for spend on “Property, Plant and Equipment” shows a huge recent spike in money committed to “machinery, equipment, and internal use software,” as opposed to normal, steady growth for land, buildings and improvements to said facilities.



Since late 2009 when we begin to see the curve start to trend upwards more sharply, Apple has introduced its own iPod touch-based check out and inventory system (replacing a legacy version based on Windows CE hardware), moved to iPad-based information consoles, changed the structure of its stores to de-emphasize checkout and highlight Genius and One-to-One customer interaction, launched self-serve EasyPay shopping for customers, introduced in-store pickup, and just generally changed the way the world thinks about brick-and-mortar stores. No big deal.


Remember too that Apple’s retail leadership has been somewhat in turmoil recently. Apple’s SVP of Retail Operations Ron Johnson, largely credited with much of the retail division’s creation and success, left the company back in June of 2011. A search for his replacement ultimately resulted in the controversial hiring of Dixons CEO John Browett in January 2012, after a six-month search. Finally, John Browett was dismissed from that role in October 2012, after less than a year on the job. Apple is still looking for a replacement for Browett.


Apple is making commerce more invisible, and yet winning more shopper dollars.


It may seem like lack of a clearly defined top man in retail would lead to uncertainty, but Apple Retail had its best year ever in 2012 amid all these shakeups, and CEO Tim Cook said that the retail locations in particular have helped the iPad enjoy its runaway success since launching in 2010.


Cook talked about the label of “retail” not being sufficient to describe what Apple is building with its stores, and more and more, that’s becoming true. Just like the company tries to hide elements like the file system in iOS, or deliver CE devices that aren’t upgradeable or modular, opting instead for a smooth, appealing and user-friendly outward appearance, it’s also taking commerce out of the store experience as much as possible. And yet as a reward it’s winning more customer dollars.


You can measure innovation in terms of a revolutionary new smartphone, or a dramatically different PC design, or you can measure it in the aggregate effect of a sustained effort to change an age-old practice. Apple’s retail efforts are the latter kind, and its spending patterns suggest there’s plenty more of that to come.





Apple Patents A Volume-Based Solution To Shaky Smartphone Camera Syndrome

Apple - iPhone 5-1

A new patent filing uncovered by AppleInsider today shows that the company is still thinking about ways to upgrade the smartphone camera experience and deliver the best possible pictures you can get on a mobile phone. The invention would make it so that as soon as you open up the camera app on your iPhone, iPod touch or iPad, the device starts grabbing full-resolution pics and storing them to a memory buffer, meaning when you finally push the shutter you’ll have a wealth of different images to choose from.


The design would use continuous image capture to try to improve quality, and to compensate for what are currently essential failings in the way mobile photography works. For instance, Apple’s patent describes how when taking a photo, the camera’s virtual “viewfinder” shows a partial resolution version of what’s being captured, and then when the shutter is pressed there’s a delay as it switches to full resolution mode to actually take the pic, which means what you see is not often what you get. If camera software begins immediately snapping high-res photos and storing them to a temporary cache, it should be able to match the proper frame with the moment a user intended to capture.


Apple’s system would select from the buffer of photos based on timing, but also on quality. It would score images automatically based on factors like contrast, resolution, dynamic range, exposure time and more to try to logically derive which is the best, most in-focus shot. The device will then purge the memory buffer after a certain amount of time, or when it hits a pre-set threshold to clear room for future captures. In one of the embodiments, the user is given a full resolution preview to approve or deny immediately after the photo is taken, and then presumably presented with other options.


It’s a technology that could easily be integrated into iOS without much outward change, but it would likely merit some fanfare from Apple if it were already in use, especially now that Android and other OEMs are beginning to compete more aggressively for consumer attention with advancements to onboard mobile camera tech. And others in the industry are already using similar technology to accomplish different things: BlackBerry 10′s face selection for Z10 camera pics is one example, and Nokia uses much the same technology in its own Windows Phone 8 devices, after it acquired the company that created the system in the first place.


Picking the best of multiple exposures is one way to improve on mobile camera tech, but it’s not the only means. There are plenty of other improvements which could make considerable differences, including Lytro, which is clearly interested in licensing its selective focus tech to OEMs once it’s ready. But the camera is an area where iterating quickly can have a big impression on consumers with each successive hardware generation; improving things on either the hardware or software side is imperative if Apple wants to keep ahead of the game, and this patent (filed in October of 2012) indicates it’s actively working to make sure that happens.





Monday, January 28, 2013

Apple, cross-promotion, Discovery Engineering, eCPA, Electronic Arts, Europe, Facebook, Fantasy Sports, guano, iPhone, potato, sheep, South America, SPI, whales, wolves

A BROWSER MANIFESTO – PART 10

After doubling European farming output with the potato, there was a further tripling of value from another South American import: the bird droppings known as guano. Let’s apply the fertilizer metaphor to how we can make games better with a new technical discipline that I’ll call Discovery Engineering. In short, how do we start with the same game but add engineering and technology that brings in much more new daily traffic as well as more frequent return visits?

Our gaming guano starts with my very old concept that great games must be Simple, Hot and Deep. I’ve been saying this since I founded Electronic Arts in 1982 and it remains true nearly 30 years later. Consider the ocean, which is simple enough in concept and access that everyone likes to go to the beach. The babies are playing in the sand and puddles while the kids that can walk are getting wet and letting the lapping waves chase them. It’s hot and the graphics and sound are fantastic; everyone is enthralled by the spectacle and can’t get enough. And no matter how far you go it just keeps getting deeper until you need a surfboard or scuba gear and have to worry about sharks. The analogy I used earlier was how the depth satisfies the whales, also known as wolves, who generate your revenue. The wolves need to conquer the sheep that are represented by the casual players. Hence the game must appeal to everyone like the ocean. You cannot even begin to make this work if the game is not Simple, Hot and Deep.

There are additional things that can now be embodied in the game itself that will drive more traffic and return visits. Game mechanics that are very satisfying to play by yourself are of less value than mechanics that engage you in competition and contact with other players, which provokes both viral spread and higher return rates. Repeatable game mechanics that are driven more by algebra and stats, like Fantasy Sports, are not only more efficient to build than a content treadmill, but they provoke endless competitive comparisons leading to higher return rates and more spending.

Independent of the game, additional technology layers can be wrapped around it to generate more free traffic. The APIs of an SNS like Facebook are one great example. Apple makes it easy to send an email invitation but any of these ideas is going to be more effective if the game is not limited to one platform. Everyone that is looking at email or Facebook is but one click away from the browser, regardless of his or her preferred game platform. If your game runs in the browser without requiring any plug-ins, installs or memberships you have a better chance of getting the recipient of an invitation to try it right now. If they like a short trial session, they may later become a Facebook member or buy an iPhone but even if they don’t they can play your game in any case.

My favorite example of Discovery Engineering is how we do cross-promotion. Many people dislike this idea because they don’t understand it and are clinging to the past. Old School thinking says that customers go to destinations and that you would be crazy to distract them or let them exit prematurely once you have gone to all the trouble to bring them to your game. But if your game is in the browser, the player only invested in one simple click to get to you. Not only was the “investment” nothing, he’s busy right now, possibly at work or at school, and he’s going to be leaving your website within seconds regardless of how you treat him.

The principle of cross-promotion is to get something of value when, inevitably, he leaves. Hence we show a display ad banner offering a few other games to try. If the current game is no longer holding his attention, he’s a goner anyway. But if he clicks on a game in the banner, he goes to a competitor’s game for a free trial, and that competitor now owes our company a return click from one of their customers that we don’t already have. If your product is lousy this will only make you fail faster. But if you make a superior game you will double your customers this way, because your game is good enough that your departing player will remember to come back to your game again. And your competitor is giving you a new customer who will also like your game, so you’ll have two good customers instead of just one. Voila, your eCPA just dropped in half, which dramatically increases the chance that the game’s lifetime value will be profitable.

It is for the same reason that auto dealerships cluster together on the same street. But many game developers are too paranoid and distrusting to do this kind of cross-promotion. They’re afraid to help a competitor or they’re insecure or overly protective about their game. But we know this works for us; it’s the best guano we’ve got.

YOUR HEART IS FREE, HAVE THE COURAGE TO FOLLOW IT

A BROWSER MANIFESTO – PART 15

I’ve made the argument that game developers should build tools that allow them to support all platforms and screens from the same R&D thrust.  Among these platforms the open browser is the most critical because it is the one that is not controlled by a giant corporation with a profit motive.

It is always tempting to align with the titans because they are big, powerful, influential and know how to market themselves and their business propositions.  But historically, closed platforms don’t work any better for game developers than the Berlin Wall.  Prior to Nintendo there were many open media platforms including print, painting, photography, film, video, music.  While Philips invented the CD player they widely licensed their patents and charged a mere 6 cents per disc, and allowed complete freedom of operations and expression.  More recently, the World Wide Web was a gift to the public and we’ve seen again how a free, open, competitive platform can flourish.  But Nintendo ushered in a new generation of closed platforms with unappealing license terms for third-parties.  It has always been great for Nintendo, but there isn’t a single great game software company today that was built on the back of Nintendo.  In general, these licenses in the console industry drove up costs, crippled innovation and despite industry growth more than 90% of publishers that bore these costs were wiped out.

Rather than operating like the web or CD, Nintendo has been the reference point for many new closed platforms.  Digital licenses have gotten even worse because the licensors all reserve the right to constantly make unilateral changes, thereby creating a slippery slope for third-party game developers who are at the end of the whip.  Hot new digital platforms with high growth have been as alluring as the Pied Piper, promising developers liberation from publishers and retailers and a chance to be first-movers.  Thousands of developers followed because it seemed reasonable at the time.  Apple, for example seemed generous initially to be raking only 30% of the pot, because Western mobile carriers had been taking 50-75%.  But not enough science or even study of history went into the choice of 30% that has become a de facto standard.  The mobile carriers had failed, so that was not a good reference point.  DoCoMo succeeded by charging only 9%.  Other huge platform successes like the CD and the web were essentially free.  Where is the analysis or evidence that a 30% fee is viable for a third-party industry?  There isn’t any.  Instead we have many examples to the contrary.

Consider that for games, it will cost up to 30% of revenue for the cost of acquisition (also known as advertising, even after averaging this cost down to eCPA as a result of other free traffic sources).  Sales or VAT tax can be another 10% or more.  Server overhead to operate free client-server games can also be 10% or more.  If there is a 30% platform fee a game developer is now looking at variable costs eating up 80% or more of revenue, and they still have to cover product development and overhead costs.  From what I can tell from published industry stats, on many platforms these other costs are 50% or more of revenue so now we’re at 130% for a median performing app.  Given a bell curve distribution and 200,000 apps you’ll still have outliers like Angry Birds and Millionaire City but overall this is not a healthy economic picture for game developers.

Many other companies have simply copied the 30% rate from Apple, justifying it on the simple argument that Apple had set the standard.  Well, I guarantee you that Steve Jobs did not envision the cost structure and business model of today’s games and arrive at the 30% number based on a clear understanding of a win-win scenario that would create a healthy value system for game developers.  Steve Jobs may have been a genius but he never liked the game industry and he never understood it, nor did he care about the needs of game developers.  While we’re currently stuck with the number he made up, there are signs of increasing platform competition as Windows 8 will charge a reduced rate of 20% and Google+ launched at only a 5% fee.  But history has shown that as developers invest and help platform owners become strong, the rates go up.

Game developers need to wake up now and realize that they have too often been willing serfs in feudal kingdoms where they don’t own the soil that they till.  The open browser is the next big game platform.  But even if it wasn’t, it is the one, only and best place for a developer to plant their flag and invest in their future.  Because it is open and free!  Being strong in the browser will create even more synergy if you are also extending your reach with Facebook, Apple, Android and other platforms that you can branch to from the browser.  We can even tolerate their 30% tariffs if our technology leverages product investments to reach all screens and to provide more sources of free traffic.  But freedom for game developers must come first.  If we are free, we can consider a flanking move on a closed platform from a position of strength and we can negotiate with some bargaining power, perhaps even with a collective viewpoint.

There have been other freedom fights in game industry history and we’ve had our William Wallaces.  Activision’s founders were sued by their former bosses at Atari but their bid for independence survived.  Tengen challenged Nintendo but suffered a fatal loss.  I founded Electronic Arts to create a better business model for game developers.  The most important single thing I did at EA was to push my team to reverse-engineer the Sega Genesis so that EA could be liberated from the draconian license agreements that were offered in those days.  I founded 3DO as a bold attempt to help developers and improve the value chain, but 3DO was outflanked by Sony’s deeper pockets.  3DO reduced industry standard console license fees by 70% but Sony put them right back where they had been.  More than 900 companies signed 3DO licenses but they fled to Sony when Sony proved willing to take big losses to build their hardware installed base.  Sony executives did tell me later that they copied many business practices and licensing philosophies from 3DO, which made things better for developers.  With Steampowered.com, Valve pioneered digital distribution at a time when none of the PC game publishers would touch it.  Bigpoint and GameForge pioneered browser games when the mainstream didn’t care.  In every one of these cases, game developers took risks and ventured into unknown territory for the betterment of game developers and the public.  The courage of a few did help grow an industry that can now support a vastly larger number of global game developers.  Today, the open browser gives all game developers a chance to be courageous and help the industry reach for a new age that could be truly golden for game developers, not just for Apple, Facebook and Zynga.

The browser is worth fighting for.  We need to be free.  We are all William Wallaces.  Let’s follow our hearts.

Wednesday, September 5, 2012

New gadgets expected shortly from Nokia, Apple, Microsoft, Google

Think of it as the opening act at a concert: Nokia, Motorola and Amazon are expected to unveil new mobile devices this week before attention turns to a new iPhone and possibly a smaller iPad from Apple.

Makers of consumer electronics are refreshing their products for the holiday shopping season. Apple's rivals are hoping that a head start on the buzz will translate into stronger sales. Nokia and Microsoft, in particular, are trying to generate interest in a new Windows operating system out next month.

Apple dominates the market for tablet computers. Seven out of every 10 tablets shipped in the second quarter were iPads, according to research firm IHS iSuppli. Rivals have been trying to compete with smaller, cheaper models -- such as the Kindle Fire, which Amazon is expected to update on Thursday. Now, there's speculation that Apple will be coming out with a smaller iPad as well.

Sales of Apple's iPhones are still strong, though the company lost the lead in smartphones to Samsung this year. Samsung Electronics benefited from having its Galaxy S III out in the U.S. in June, while Apple was still selling an iPhone model released last October. A new iPhone is expected as early as this month, allowing Apple to recapture the attention and the revenue.

Here's a look at what to expect this fall:

-- NEW IPHONE: Apple has been coming out with a new iPhone each year, and that's likely to continue. The new model is expected to work with fourth-generation, or 4G, cellular networks that phone companies have been building. That capability is something the S III and many other iPhone rivals already have. A bigger iPhone screen is also possible. Apple said Tuesday that it will host an event in San Francisco next Wednesday. The topic wasn't disclosed, but the email invitation contains a shadow in the shape of a "5" -- a sign that the iPhone 5 is coming. Sales usually begin a week or two after such an announcement. One thing is known: Apple plans to update its phone software this fall and will ditch Google's mapping service for its own.

-- SMALLER IPAD: Apple has done well selling its full-sized tablet computer, which has a screen that measures nearly 10 inches diagonally. Many companies have tried to come out with iPad alternatives, but the ones that have had moderate success have tended to be those with smaller, 7-inch screens and lower price tags. There's a belief that Apple will come out with mini iPad this fall -- possibly with a 7.85-inch screen -- to compete with those competitors. It's not as much a certainty as a new iPhone, though. Apple hasn't said anything about its plans.

-- REKINDLING THE FIRE: Amazon.com's 7-inch Kindle Fire is one of the smaller tablets with decent sales. Last week, Amazon said it has sold out of the Kindle Fire, a sign that it had retooled its production lines for a successor. Amazon has a major event planned in Santa Monica, Calif., on Thursday. Amazon hasn't said anything about what it will say, but it's expected to announce a new Kindle Fire and possibly other Kindle e-readers, too. Barnes and Noble Inc., which makes the 7-inch Nook Tablet, may have an update this fall as well.

-- MOTOROLA'S RETURN: Though it's a pioneer in the cellphone industry, Motorola hasn't had a hit since the Razr phone came out in 2004. Under new owner Google Inc., Motorola Mobility is trying to change that. It has scheduled an event in New York on Wednesday. No further details were available. It could be a new phone or a new tablet running Google's Android operating system. Either way, it will be the first Motorola product announcement since Google bought the company for $12.4 billion in May. Google, meanwhile, continues to sell a 7-inch Android tablet, the Nexus 7, made in partnership with AsusTek Computer Inc.

-- CALLING ON WINDOWS: Microsoft will release a new version of the Windows operating system on Oct. 26, one that's designed to work on both traditional computers and tablet devices. A new version of the Windows Phone system is coming out, too. Once-dominant phone maker Nokia has been struggling in the shadow of Apple, and it's counting on the new Windows system for a revival. Nokia and Microsoft have jointly scheduled an announcement in New York on Wednesday. It's likely on new Windows phones under Nokia's Lumia brand.

-- SURFACE: Microsoft plans its own tablet computer, too. It's new territory for Microsoft, which typically leaves it to others to make devices using its software. Now, it will be competing against its partners. The Surface tablet will come in two versions, both with 10.6-inch screens, slightly larger than the iPad's. One model will run on phone-style chips, just like the iPad, and will be sold for a similar price. A heavier, more expensive version will run on Intel chips and be capable of running standard Windows applications. The Surface will go on sale on Oct. 26.

-- NEW BLACKBERRYS: A year ago, Research In Motion disclosed that it was working on a next-generation phone system for the BlackBerry, which now looks ancient next to the iPhone and Android devices. It was supposed to be out in time for this year's holiday season. That won't happen. In June, RIM pushed the release of BlackBerry 10 devices into early next year, saying it wasn't ready. That means RIM will not only compete with the new iPhone and Android devices out this fall, but it will also have to contend with the new Windows devices.



Read more: http://www.foxnews.com/tech/2012/09/04/gadget-makers-jockey-for-edge-in-holiday-lineups-1791489141/#ixzz25b0UndWT

New gadgets expected shortly from Nokia, Apple, Microsoft, Google

Think of it as the opening act at a concert: Nokia, Motorola and Amazon are expected to unveil new mobile devices this week before attention turns to a new iPhone and possibly a smaller iPad from Apple.

Makers of consumer electronics are refreshing their products for the holiday shopping season. Apple's rivals are hoping that a head start on the buzz will translate into stronger sales. Nokia and Microsoft, in particular, are trying to generate interest in a new Windows operating system out next month.

Apple dominates the market for tablet computers. Seven out of every 10 tablets shipped in the second quarter were iPads, according to research firm IHS iSuppli. Rivals have been trying to compete with smaller, cheaper models -- such as the Kindle Fire, which Amazon is expected to update on Thursday. Now, there's speculation that Apple will be coming out with a smaller iPad as well.

Sales of Apple's iPhones are still strong, though the company lost the lead in smartphones to Samsung this year. Samsung Electronics benefited from having its Galaxy S III out in the U.S. in June, while Apple was still selling an iPhone model released last October. A new iPhone is expected as early as this month, allowing Apple to recapture the attention and the revenue.

Here's a look at what to expect this fall:

-- NEW IPHONE: Apple has been coming out with a new iPhone each year, and that's likely to continue. The new model is expected to work with fourth-generation, or 4G, cellular networks that phone companies have been building. That capability is something the S III and many other iPhone rivals already have. A bigger iPhone screen is also possible. Apple said Tuesday that it will host an event in San Francisco next Wednesday. The topic wasn't disclosed, but the email invitation contains a shadow in the shape of a "5" -- a sign that the iPhone 5 is coming. Sales usually begin a week or two after such an announcement. One thing is known: Apple plans to update its phone software this fall and will ditch Google's mapping service for its own.

-- SMALLER IPAD: Apple has done well selling its full-sized tablet computer, which has a screen that measures nearly 10 inches diagonally. Many companies have tried to come out with iPad alternatives, but the ones that have had moderate success have tended to be those with smaller, 7-inch screens and lower price tags. There's a belief that Apple will come out with mini iPad this fall -- possibly with a 7.85-inch screen -- to compete with those competitors. It's not as much a certainty as a new iPhone, though. Apple hasn't said anything about its plans.

-- REKINDLING THE FIRE: Amazon.com's 7-inch Kindle Fire is one of the smaller tablets with decent sales. Last week, Amazon said it has sold out of the Kindle Fire, a sign that it had retooled its production lines for a successor. Amazon has a major event planned in Santa Monica, Calif., on Thursday. Amazon hasn't said anything about what it will say, but it's expected to announce a new Kindle Fire and possibly other Kindle e-readers, too. Barnes and Noble Inc., which makes the 7-inch Nook Tablet, may have an update this fall as well.

-- MOTOROLA'S RETURN: Though it's a pioneer in the cellphone industry, Motorola hasn't had a hit since the Razr phone came out in 2004. Under new owner Google Inc., Motorola Mobility is trying to change that. It has scheduled an event in New York on Wednesday. No further details were available. It could be a new phone or a new tablet running Google's Android operating system. Either way, it will be the first Motorola product announcement since Google bought the company for $12.4 billion in May. Google, meanwhile, continues to sell a 7-inch Android tablet, the Nexus 7, made in partnership with AsusTek Computer Inc.

-- CALLING ON WINDOWS: Microsoft will release a new version of the Windows operating system on Oct. 26, one that's designed to work on both traditional computers and tablet devices. A new version of the Windows Phone system is coming out, too. Once-dominant phone maker Nokia has been struggling in the shadow of Apple, and it's counting on the new Windows system for a revival. Nokia and Microsoft have jointly scheduled an announcement in New York on Wednesday. It's likely on new Windows phones under Nokia's Lumia brand.

-- SURFACE: Microsoft plans its own tablet computer, too. It's new territory for Microsoft, which typically leaves it to others to make devices using its software. Now, it will be competing against its partners. The Surface tablet will come in two versions, both with 10.6-inch screens, slightly larger than the iPad's. One model will run on phone-style chips, just like the iPad, and will be sold for a similar price. A heavier, more expensive version will run on Intel chips and be capable of running standard Windows applications. The Surface will go on sale on Oct. 26.

-- NEW BLACKBERRYS: A year ago, Research In Motion disclosed that it was working on a next-generation phone system for the BlackBerry, which now looks ancient next to the iPhone and Android devices. It was supposed to be out in time for this year's holiday season. That won't happen. In June, RIM pushed the release of BlackBerry 10 devices into early next year, saying it wasn't ready. That means RIM will not only compete with the new iPhone and Android devices out this fall, but it will also have to contend with the new Windows devices.



Read more: http://www.foxnews.com/tech/2012/09/04/gadget-makers-jockey-for-edge-in-holiday-lineups-1791489141/#ixzz25b0UndWT

Saturday, January 28, 2012

Google News: With Apple's US dominance, smartphone race heads overseas

Apple iPhone 3GS, Motorola Milestone and LG GW60Image via Wikipedia
Google News
ZDNet (blog) - ‎Jan 26, 2012‎
By Ed Bott | January 26, 2012, 6:00pm PST Summary: Collectively, four recent earnings reports from very large companies paint a clear picture of the global smartphone market.
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Google News: Nokia still top vendor as global handset shipments reached 1.6 billion in 2011

Nokia N80 mobile phoneImage via Wikipedia
Google News
BGR - ‎11 hours ago‎
Global mobile phone shipments grew 14% annually to shatter the previous shipment record in 2011. Market research firm Strategy Analytics estimates that 1.6 billion cell phones were shipped last year, representing more than one-fifth of the world's ...
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Google News: Motorola Mobility loses ground in smartphone fight

NEW YORK, NY - JANUARY 04:  Chief Financial Of...Image by Getty Images via @daylife
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Financial Times - ‎Jan 26, 2012‎
By Paul Taylor Motorola Mobility, the phone maker Google has agreed to buy for $12.5bn, swung to an operating loss last quarter due to increased competition in the smartphone market.
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Google News: Apple iPhone is top dog -- and Samsung's Google problem

Google NewsImage via Wikipedia
Google News
Computerworld (blog) - ‎19 hours ago‎
By Jonny Evans iPhone is king of smartphones once again. Apple [AAPL] sold 37 million of the things in Q4 2011, dashing Samsung from its briefly-held (numbering error?
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Sunday, November 27, 2011

Google News: iPhone Owners Loyal To Apple

The bottom (base) of in Apple iPhone (original).Image via Wikipedia
Google News
Social Barrel - ‎16 hours ago‎
Among smartphone owners, iPhone users are the most loyal to their choice of brand, a new survey reveals. According to research firm GfK, 84 percent of iPhone owners said that they will also buy an iPhone when the time comes that they will replace their ...
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Sunday, November 20, 2011

Google News: TechBits: Smartphone sales; Amazon lawsuit; 4G expansion; iPad legislative test

Google News
Washington Post - ‎Nov 16, 2011‎
Study: Android is half of all smartphone sales NEW YORK - The market share for smartphones running Google Inc.'s Android software doubled in the third quarter as more devices became available and Apple delayed release of a new iPhone, according to the ...
TechBits package BusinessWeek
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Google News: iPhone Crowned New King Of The Enterprise

Mike Lazaridis - Founder and Co-CEO of Researc...Image by textlad via Flickr
Google News
InformationWeek - ‎Nov 17, 2011‎
A recent survey shows that the iPhone has dethroned the long-reigning king of the enterprise, RIM's BlackBerry, for business use.
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Google News: TechBits: Smartphone sales; Amazon lawsuit; 4G expansion; iPad legislative test

Android on T-Mobile websiteImage by Todd Barnard via Flickr
Google News
Washington Post - ‎Nov 16, 2011‎
Study: Android is half of all smartphone sales NEW YORK - The market share for smartphones running Google Inc.'s Android software doubled in the third quarter as more devices became available and Apple delayed release of a new iPhone, according to the ...
TechBits package BusinessWeek
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Google News: iPhone Crowned New King Of The Enterprise

"Leopard" Icons in BlackImage via Wikipedia
Google News
InformationWeek - ‎Nov 17, 2011‎
A recent survey shows that the iPhone has dethroned the long-reigning king of the enterprise, RIM's BlackBerry, for business use.
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Saturday, November 19, 2011

Google News: TechBits: Smartphone sales; Amazon lawsuit; 4G expansion; iPad legislative test

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Google News
Washington Post - ‎Nov 16, 2011‎
Study: Android is half of all smartphone sales NEW YORK - The market share for smartphones running Google Inc.'s Android software doubled in the third quarter as more devices became available and Apple delayed release of a new iPhone, according to the ...
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Google News: Apple proves sweeter fruit as most business leaders switch from Blackberry to ...

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Google News
Daily Mail - ‎11 hours ago‎
For the first time, more businessmen and women use use Apple's iPhone than all of Blackberry's mobile devices combined. In a new survey, 45 percent of business users say they have an iPhone, compared with 32 percent who are Blackberry ...
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Browse all of today's headlines on Google News
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